If you see a faint blue glow in a damp, chilly corner, think twice before walking over. In Roco Kingdom, that glow often belongs to Myspi, a little mushroom Jini that feeds on the emotions of other living things. Together with its evolutions Mycairn and Mycavor, it forms a bulky Shadow-class line whose trait quietly drains the opponent’s energy every single turn. Here is how each stage grows and how to use them.
The evolution line
- Myspi (No. 021, Shadow): It can show up in any damp, chilly corner. It feeds on the emotions of other living things, and once it has eaten its fill, it lets out a soft little sigh.
- Mycairn (No. 022, Shadow / Flora): The antennae on its head show its mood more clearly than the face hidden under its cap. It drifts about in silence, usually after midnight, and deep in the forest large groups gather to glow faintly and absorb emotions from nearby plants and small animals.
- Mycavor (No. 023, Shadow / Flora): Just a glimpse of the flickering glow on its antennae can cause a splitting headache. It shows no clear signs of life yet moves like any living creature, and no one can tell whether it is closer to a plant or an animal. Only the ring around its neck seems to hold a strong life force.
The line gains the Flora class when Myspi evolves into Mycairn. Myspi belongs to the Plant and Formless egg groups.

Trait: Toxic Fungus
At the end of each turn, this Jini steals 1 Energy from every enemy on the field.
All three stages share this trait. It needs no setup and works passively every turn. The longer the battle runs, the further behind the opponent falls on energy.
Stats at every stage
Here is how Species Aptitude grows from stage to stage:
- Myspi, 374 total: HP 67, Physical Attack 59, Magic Attack 59, Physical Defense 62, Magic Defense 82, Speed 45
- Mycairn, 499 total: HP 89, Physical Attack 79, Magic Attack 79, Physical Defense 83, Magic Defense 109, Speed 60
- Mycavor, 621 total: HP 111, Physical Attack 98, Magic Attack 98, Physical Defense 103, Magic Defense 136, Speed 75
This line is all about staying power. Its equal Physical and Magic Attack let it go either way, and Mycavor’s 136 Magic Defense, together with its 621 total, makes it one of the bulkiest Jinies covered in this series. That bulk keeps it on the field long enough for Toxic Fungus to wear opponents down.
Size and capture details:
- Myspi: 0.43 to 0.61 m, 5.4 to 7.1 kg. Gives 16 Starlight and a 1,200 Roco Coin base review reward.
- Mycairn: 0.64 to 0.92 m, 13.2 to 16.5 kg. Gives 28 Starlight and a 2,100 Roco Coin base review reward.
- Mycavor: 0.92 to 1.32 m, 39.4 to 48.4 kg. Gives 40 Starlight and a 3,000 Roco Coin base review reward.
Class effectiveness
Myspi (Shadow)
When attacking with Shadow skills:
- Deals ×2 damage to: Light, Shadow and Stellar
- Deals ×0.5 damage to: Common and Havoc
When defending:
- Takes ×2 damage from: Light, Shadow and Havoc
- Takes ×0.5 damage from: Common, Poison, Bug and Fighting
Mycairn and Mycavor (Shadow / Flora)
When attacking:
- Shadow skills deal ×2 damage to: Light, Shadow and Stellar
- Shadow skills deal ×0.5 damage to: Common and Havoc
- Flora skills deal ×2 damage to: Water, Light and Earth
- Flora skills deal ×0.5 damage to: Fire, Dragon, Poison, Bug, Wing and Mech
When defending:
- Takes ×2 damage from: Fire, Ice, Wing, Shadow and Havoc
- Takes ×0.5 damage from: Common, Water, Earth, Electro and Fighting
Gaining Flora removes Myspi’s Light weakness and adds resistances to Water, Earth and Electro, but it also brings new weaknesses to Fire, Ice and Wing. Light-class Jinies are a great target for the evolved forms, since both Shadow and Flora skills hit them for double damage.
Specialties
Every stage in the line shares the same Specialty odds:
- None: 64%
- Ambusher: 6.9%
- Affectionate: 6.9%
- Nimble: 6.9%
- Fleetfoot: 6.9%
- Fearless: 6.9%
- Sharer: 0.48%
- Homebody: 0.48%
- Helper: 0.48%
- Merciful: 0.01%

Where to start
- Evolve Myspi all the way to Mycavor. Its total Species Aptitude climbs from 374 to 621.
- Play it as a tank. Its high HP and Magic Defense let Toxic Fungus drain energy over many turns.
- Choose physical or magic attacks freely, since both stats are equal at every stage.
- Hunt Light-class Jinies, which take double damage from both its Shadow and Flora skills.
- Switch out against Fire, Ice, Wing, Shadow and Havoc attackers.




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