A sleepy little creature wearing a straw hat might not seem like much of a fighter, but waking it up could be a serious mistake. In Roco Kingdom, Somru evolves into Somrak and eventually Somraja, an incredibly powerful Common / Fighting-class Jini with massive Physical Attack and impressive defensive stats. The entire line shares Slow Starter, a trait that allows it to recover Energy before entering battle whenever its teammates successfully counter enemy skills. Here is how each stage evolves, how their stats improve and how to make the most of their unusual battle strategy.

The evolution line

Somru evolves into Somrak at Level 18, while Somrak evolves into Somraja at Level 36. Somru starts as a pure Common-class Jini, gaining the Fighting class when it evolves into Somrak.

  1. Somru (No. 073, Common): A sleepy little creature whose half-closed eyes make it almost impossible to tell whether it is awake. Despite spending most of its time sleeping, its ears remain remarkably sharp. Even while asleep, the slightest noise can trigger an instinctive reaction, making sleepwalking almost second nature.
  2. Somrak (No. 074, Common / Fighting): As Somru evolves, it develops a larger body, powerful arms and a thick mane of white hair. It spends half its life sleeping, but on the rare occasions when it wakes up, it becomes incredibly energetic. It often pounds its chest to keep itself awake, although the effort usually leaves it sleeping even more soundly.
  3. Somraja (No. 075, Common / Fighting): The final evolution becomes an enormous, heavily built Jini with powerful arms and an imposing white mane. Its eyes are so difficult to see that observers usually have to check its snoring to determine whether it is awake. Even when faced with danger, Somraja rarely bothers to wake up, seemingly confident that its immense physical strength can handle anything.

The evolution line transforms from a small, sleepy creature into a massive physical powerhouse.

Somrak gains the Fighting class upon evolution, giving the line access to additional offensive coverage while also changing its defensive matchups.

All three stages belong to the Humanoid and Beast Egg Groups.

somru

Trait: Slow Starter

Starts with 0 Energy. Before entering the field, restores 5 Energy for each successful counter by allies.

All three stages share this trait. Slow Starter creates an unusual battle mechanic that rewards players for preparing their Jini before sending it onto the battlefield.

Unlike traits that provide immediate offensive bonuses, Slow Starter makes Somru, Somrak and Somraja begin with no Energy. However, successful counters performed by allied Jinies can restore Energy to the waiting Jini before it enters battle.

Each successful allied counter contributes 5 Energy. For example, two successful counters can provide 10 Energy, while three can provide 15 Energy, subject to the game's normal Energy limits.

This makes counter-focused teammates especially valuable.

Instead of sending Somraja into battle immediately, players can use other Jinies to counter enemy attacks and prepare its Energy reserves.

Once Somraja enters the field, it can use the accumulated Energy to unleash powerful physical attacks or activate expensive support skills.

However, Slow Starter also creates an important limitation. Without successful counters from teammates, Somraja may enter battle with insufficient Energy for its stronger skills.

Building a team that can consistently trigger counters is therefore essential for making the most of this trait.

Stats at every stage

Here is how Species Aptitude grows throughout the evolution line:

  1. Somru, 437 total: HP 94, Physical Attack 100, Magic Attack 42, Physical Defense 86, Magic Defense 70, Speed 45
  2. Somrak, 583 total: HP 125, Physical Attack 134, Magic Attack 56, Physical Defense 114, Magic Defense 94, Speed 60
  3. Somraja, 728 total: HP 156, Physical Attack 167, Magic Attack 70, Physical Defense 143, Magic Defense 117, Speed 75

Somru's total Species Aptitude increases from 437 to 583 after evolving into Somrak, then reaches an impressive 728 in its final form. That represents a total improvement of 291 points across the evolution line.

Physical Attack is the strongest stat at every stage, increasing from 100 to 134 and finally reaching an outstanding 167 in Somraja.

This makes Somraja a powerful physical attacker capable of dealing considerable damage with its strongest moves.

Its defensive stats are equally impressive. Somraja has 156 HP and 143 Physical Defense, allowing it to withstand many physical attacks while preparing to strike back.

Magic Defense also reaches a respectable 117, giving it reasonable protection against magical damage.

However, Magic Attack remains relatively low at 70, making magic-based offense considerably less attractive than physical attacks.

Speed is another limitation. Although it improves throughout evolution, Somraja reaches only 75 Speed, meaning many faster Jinies can act before it.

Its high HP, strong defenses and exceptional Physical Attack make it better suited to powerful, deliberate attacks rather than fast offensive strategies.

Size and capture details:

  1. Somru: 0.72 to 1.03 m, 19.5 to 23.5 kg. Gives 32 Starlight and a 2,400 Roco Coin base review reward.
  2. Somrak: 1.2 to 1.71 m, 46.5 to 63.5 kg. Gives 56 Starlight and a 4,200 Roco Coin base review reward.
  3. Somraja: 1.61 to 2.31 m, 124.5 to 136.5 kg. Gives 80 Starlight and a 6,000 Roco Coin base review reward.

Class effectiveness

Somru begins as a pure Common-class Jini, while Somrak and Somraja gain the Fighting class after evolution.

This gives the evolved forms much stronger offensive coverage, although it also introduces additional defensive weaknesses.

Somru (Common)

When attacking with Common skills:

  1. Deals ×2 damage to: None
  2. Deals ×0.5 damage to: Earth, Shadow and Mech

When defending:

  1. Takes ×2 damage from: Fighting
  2. Takes ×0.5 damage from: Shadow

Somrak and Somraja (Common / Fighting)

When attacking with Common skills:

  1. Deals ×2 damage to: None
  2. Deals ×0.5 damage to: Earth, Shadow and Mech

When attacking with Fighting skills:

  1. Deals ×2 damage to: Common, Earth, Ice, Havoc and Mech
  2. Deals ×0.5 damage to: Poison, Bug, Wing, Charm, Shadow and Stellar

When defending as Common / Fighting:

  1. Takes ×2 damage from: Fighting, Wing, Charm and Stellar
  2. Takes ×0.5 damage from: Earth, Bug, Shadow and Havoc

Unlisted matchups deal normal ×1 damage.

Gaining the Fighting class dramatically improves Somraja's offensive options.

Fighting attacks are effective against Common, Earth, Ice, Havoc and Mech, allowing Somraja to threaten several classes that would otherwise resist its Common attacks.

Earth and Mech are particularly interesting because they resist Common attacks but take double damage from Fighting skills.

Defensively, Somraja gains useful resistances to Earth, Bug and Havoc while retaining its resistance to Shadow.

However, the additional Fighting class also introduces new weaknesses. Wing, Charm and Stellar attacks become dangerous, joining Fighting as classes that deal double damage.

Shadow is another important matchup to consider. Although Somraja resists Shadow attacks, Shadow opponents also resist both its Common and Fighting attacks, making them difficult to defeat using only its own classes.

Despite its impressive defensive stats, Somraja should avoid taking repeated super-effective attacks.

Research skills

Somraja has three listed research skills:

  1. Late Strike: A Common-class physical attack with 155 Power and an Energy Cost of 3. It has −1 Priority, meaning it is designed to act later than ordinary attacks.
  2. Inner Focus: A Fighting-class Status skill with an initial Energy Cost of 10. It restores 60% Health and increases Physical Attack by 130%. Each successful counter performed by the user reduces its Energy Cost by 3, with the cost resetting after use.
  3. Tactical Strike: A Fighting-class physical attack with 35 Power and an Energy Cost of 2. When it successfully counters a Status skill, its Power increases tenfold.

These skills give Somraja several ways to take advantage of its exceptional Physical Attack and defensive strength.

Late Strike is a straightforward high-Power physical attack. Its 155 base Power makes it particularly threatening when used by Somraja, although its negative Priority means opponents may act first.

Inner Focus is especially interesting because it combines substantial Health recovery with a massive Physical Attack boost.

Its initial Energy Cost is high, but successful counters performed by Somraja can make the skill considerably cheaper. This creates another reason to build around counter-based strategies.

Tactical Strike offers a different approach. Its ordinary Power is relatively low, but successfully countering an enemy Status skill increases its Power to ten times the original value, turning it into a potentially devastating attack.

Other available skills also complement Somraja's battle style.

Power Surge is a Common-class Status skill with an Energy Cost of 1 that increases Physical Attack by 100%, allowing Somraja to strengthen its already impressive offensive stat.

Squash is a Common-class physical attack with 155 Power and an Energy Cost of 5, offering another powerful offensive option.

Severing Blow is a Fighting-class physical attack with 70 Power and an Energy Cost of 2. When it counters a Status skill, it also interrupts that skill.

Inch Punch is a Fighting-class physical attack with 30 Power and no Energy Cost. It restores 1 Energy after use, providing a useful low-cost option when Somraja needs to rebuild its resources.

These skills allow Somraja to combine powerful physical damage, defensive preparation and tactical counters.

Specialties

All three stages share the same Specialty odds:

  1. None: 64%
  2. Ambusher: 5.8%
  3. Affectionate: 5.8%
  4. Nimble: 5.8%
  5. Fleetfoot: 5.8%
  6. Shared Ride: 5.8%
  7. Fearless: 5.8%
  8. Sharer: 0.48%
  9. Homebody: 0.48%
  10. Helper: 0.48%
  11. Merciful: 0.01%

Most Jinies in this evolution line have no Specialty, with a 64% probability.

Shared Ride is particularly useful for exploration, allowing another Roco to ride alongside the owner.

Ambusher can help players capture wild Jinies by providing a guaranteed Backstab effect when throwing the Jini, including against highly vigilant Nightmare-Corrupted Jinies.

Fleetfoot offers additional movement utility, while Nimble improves gathering range.

Merciful is the rarest Specialty at just 0.01%, allowing the Jini to leave wild opponents with 1 HP instead of defeating them with a lethal attack.

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Where to start

  1. Evolve Somru into Somraja. Somru evolves into Somrak at Level 18, then into Somraja at Level 36. Total Species Aptitude increases from 437 to 728, with Physical Attack reaching an impressive 167.
  2. Build around Slow Starter. Somraja begins with 0 Energy, but successful counters by teammates restore 5 Energy each before it enters battle. Use counter-focused allies to prepare its resources before bringing it onto the field.
  3. Prioritize Physical Attack and defensive stats. Somraja's 167 Physical Attack, 156 HP and 143 Physical Defense make it an excellent physical powerhouse. Skills such as Late Strike, Squash and Tactical Strike can take advantage of this distribution.
  4. Use Fighting-class coverage. Fighting attacks deal double damage to Common, Earth, Ice, Havoc and Mech. The additional class allows Somraja to handle several opponents that resist its Common attacks.
  5. Avoid Fighting, Wing, Charm and Stellar attackers. These classes deal double damage to Somraja. Its relatively low Speed makes careful switching and defensive preparation especially important.

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