A small golden lion with lightning crackling through its fur might look like an ordinary Electro-class Jini, but its evolution is capable of delivering some serious electrical power. In Roco Kingdom, Blitzar evolves into Blitzmane, a fast attacker with impressive Magic Defense and a crystal on its head that can unleash devastating energy blasts. Both stages share Current Stimulation, a trait that gives Attack skills the Surge effect and increases their Power by 40. Here is how Blitzar evolves, how their stats compare and how to make the most of their unique Surge-based battle strategies.

The evolution line

Blitzar evolves into Blitzmane at Level 36, according to the Starlight Variant evolution records used in this guide. Both stages belong to the Electro class.

  1. Blitzar (No. 080, Electro): A young lion-like Jini covered in golden fur that constantly carries an electric charge. On clear, breezy days, faint crackling sounds can sometimes be heard across the grasslands. These sounds come from Blitzar shaking its mane. Although its fur often appears bristled, this is simply caused by electricity running through its body. Blitzar has no fear of thunder, and its long tail can conduct lightning without harming it.
  2. Blitzmane (No. 081, Electro): The evolved form develops a taller, more muscular body, a striking mane and a powerful crystal growing from its head. This crystal is part of its body and appears to contain an enormous amount of energy. Blitzmane can fire powerful energy blasts directly from the crystal, and when it is well-fed and fully rested, a single attack is said to be capable of devastating the Windrun Mesa grounds.

Evolution transforms Blitzar from a small electric cub into a much more imposing lion-like Jini with considerably stronger offensive and defensive capabilities.

Both stages belong to the Land Egg Group.

The screenshots show the Starlight Variant, which is a pure Electro-class form. The evolution line also has a Moonlight Variant with a different class combination and stat distribution.

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Trait: Current Stimulation

Attack skills gain Surge, increasing their Power by 40.

Both Blitzar and Blitzmane share this trait. Current Stimulation enhances their offensive capabilities by granting Attack skills the Surge effect and increasing their Power by a fixed amount.

Unlike percentage-based damage bonuses, Current Stimulation provides a flat 40-Power increase.

This makes the trait particularly useful for lower-Power attacks, as the additional 40 Power represents a substantial improvement relative to their original values.

For example, Magnetic Disruption is an Electro-class magic attack with 60 base Power. With Current Stimulation, its Power increases to 100 before other modifiers.

Superconduction provides an even more interesting interaction. It has 95 base Power and an Energy Cost of 3. Its Surge effect reduces the skill's Energy Cost by 1.

With Current Stimulation, Superconduction benefits from the additional 40 Power while also activating its Surge-related cost reduction.

This allows Blitzmane to use stronger attacks more efficiently without relying entirely on expensive skills.

The trait also interacts with Thunderstorm, a magic attack that can inherit previously triggered Surge effects.

By combining skills that benefit from Surge with attacks that reuse those effects, Blitzmane can develop a flexible offensive strategy built around repeated electrical attacks.

However, players should remember that Surge does not automatically make Blitzmane faster or more durable. Its main advantage lies in improving attacking skills and activating their associated Surge effects.

Stats at every stage

Here is how Species Aptitude grows from Blitzar to Blitzmane in the Starlight Variant:

  1. Blitzar, 494 total: HP 60, Physical Attack 81, Magic Attack 85, Physical Defense 72, Magic Defense 88, Speed 108
  2. Blitzmane, 617 total: HP 75, Physical Attack 101, Magic Attack 106, Physical Defense 90, Magic Defense 110, Speed 135

Evolution increases total Species Aptitude by 123 points, from 494 to 617.

Speed is the strongest stat at both stages, increasing from 108 in Blitzar to an impressive 135 in Blitzmane.

This makes Blitzmane particularly effective at acting before slower opponents, allowing it to launch powerful attacks or disrupt enemy strategies early in a turn.

Magic Defense is another major strength, reaching 110 in its evolved form. This provides useful protection against magic-based attackers, especially when combined with its natural Electro-class resistances.

Magic Attack reaches 106, slightly higher than its 101 Physical Attack. Although both offensive stats are relatively balanced, Blitzmane is especially well suited to magic-focused strategies because several of its notable skills, including Superconduction and Thunderstorm, use Magic Attack.

However, its 75 HP is relatively low compared with its other stats. Physical Defense reaches 90, providing some protection, but Blitzmane is not designed to absorb repeated powerful attacks.

Its greatest advantage comes from combining high Speed with Current Stimulation, allowing it to pressure opponents before they can fully establish their strategies.

Size and capture details:

  1. Blitzar: 0.78 to 1.12 m, 27.5 to 36.2 kg. Gives 42 Starlight and a 3,150 Roco Coin base review reward.
  2. Blitzmane: 1.08 to 1.54 m, 49.5 to 58.1 kg. Gives 60 Starlight and a 4,500 Roco Coin base review reward.

Class effectiveness

Blitzar and Blitzmane are both pure Electro-class Jinies in their Starlight Variant, meaning their offensive and defensive matchups remain unchanged after evolution.

Blitzar and Blitzmane (Electro)

When attacking with Electro skills:

  1. Deals ×2 damage to: Water and Wing
  2. Deals ×0.5 damage to: Flora, Earth, Dragon and Electro

When defending:

  1. Takes ×2 damage from: Earth
  2. Takes ×0.5 damage from: Electro, Wing and Mech

Unlisted matchups deal normal ×1 damage.

Electro attacks are particularly effective against Water and Wing, making these classes attractive targets for Blitzmane's offensive skills.

Wing opponents are especially favorable because Blitzmane deals double damage with Electro skills while receiving only half damage from Wing attacks.

Water-class opponents are also useful offensive targets, although Blitzmane does not have a natural defensive resistance to Water attacks.

However, Earth is the biggest threat to this evolution line.

Earth attacks deal double damage to Blitzmane, while its Electro attacks deal only half damage in return. This makes Earth-class opponents particularly unfavorable, even when Blitzmane has the Speed advantage.

Flora, Dragon and opposing Electro Jinies also resist Electro attacks, potentially limiting Blitzmane's damage output when relying entirely on its own class.

Defensively, resistance to Electro, Wing and Mech provides useful opportunities to enter battle.

Its high Magic Defense helps against magical attacks from these classes, but players should avoid relying on Blitzmane's defenses against powerful Earth attackers.

Research skills

Blitzmane has three listed research skills:

  1. Superconduction: An Electro-class magic attack with 95 Power and an Energy Cost of 3. It deals magic damage, and its Surge effect reduces the skill's Energy Cost by 1.
  2. Sunbask: A Common-class Status skill with an Energy Cost of 1. It removes all buffs from the opponent.
  3. Forced Reboot: An Electro-class magic attack with 90 Power and an Energy Cost of 3. When it successfully counters a Status skill, it forces the opponent to Return to the Field at the end of the turn.

These skills provide several different ways to build Blitzmane.

Superconduction is particularly valuable because it works directly with Current Stimulation. The trait increases its Power while also enabling its Surge-related Energy Cost reduction.

Sunbask offers useful utility against opponents that rely on stacking buffs. Removing accumulated offensive or defensive bonuses can create openings for Blitzmane and its teammates.

Forced Reboot provides a more tactical approach. In addition to dealing magic damage, it can counter an enemy Status skill and force that Jini to return to the field at the end of the turn.

This is particularly useful for disrupting strategies that depend on maintaining a specific battlefield state. However, Return to the Field is not the same as forcing the opponent to switch to a different Jini.

Other available skills also complement Blitzmane's Surge-focused playstyle.

Magnetic Disruption is an Electro-class magic attack with 60 Power and an Energy Cost of 1. Current Stimulation increases its Power by 40, making it an efficient low-cost attack.

Ball Lightning is an Electro-class physical attack with 60 Power and an Energy Cost of 1. It provides a physical alternative for opponents with weaker Physical Defense.

Overload Circuit is an Electro-class Status skill with an Energy Cost of 1. It causes Blitzmane to Return to the Field at the end of the turn, and the skill selected on the following turn is performed an additional time.

Thunderstorm is an Electro-class magic attack with 55 Power and an Energy Cost of 1. Its Surge effect allows it to gain previously triggered Surge effects, with each inherited effect increasing its Energy Cost by 1 and its Power by 10.

Lightning Cross is an Electro-class physical attack with 100 Power and an Energy Cost of 3, offering another offensive option for players who prefer physical damage.

Magic Boost is a Common-class Status skill with no Energy Cost. It increases Magic Attack by 70%, making it useful for strengthening Blitzmane's magic-focused attacks.

Together, these skills allow Blitzmane to combine direct damage, Surge interactions, battlefield disruption and offensive setup.

A straightforward magic-focused build can prioritize Superconduction, Magnetic Disruption and Thunderstorm, while Sunbask or Forced Reboot can provide additional utility against specific opponents.

Overload Circuit offers another option for players interested in repeated skill activations, although it requires more careful planning around the timing of Return to the Field.

Specialties

Both stages share the same Specialty odds:

  1. None: 64%
  2. Ambusher: 6.9%
  3. Affectionate: 6.9%
  4. Nimble: 6.9%
  5. Fleetfoot: 6.9%
  6. Fearless: 6.9%
  7. Sharer: 0.48%
  8. Homebody: 0.48%
  9. Helper: 0.48%
  10. Merciful: 0.01%

Most Jinies in this evolution line have no Specialty, with a 64% probability.

Ambusher is useful for players who frequently capture wild Jinies, providing a guaranteed Backstab effect when throwing the Jini, including against highly vigilant Nightmare-Corrupted Jinies.

Nimble increases gathering range, making it useful for exploration and collecting resources.

Fleetfoot provides additional movement speed while mounted, with a further bonus in the Jini's preferred terrain or weather conditions.

Affectionate improves interactions with Rocos, making it easier to gain Trust through regular interaction.

Fearless provides environmental utility by allowing the Jini to trigger Affinity in conditions that would normally cause Aversion.

Merciful is the rarest Specialty at just 0.01%, allowing the Jini to leave wild opponents with 1 HP instead of defeating them with a lethal attack.

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Where to start

  1. Evolve Blitzar into Blitzmane. The Starlight Variant evolution records used here list Level 36. Total Species Aptitude increases from 494 to 617, with Speed reaching an impressive 135.
  2. Build around Current Stimulation. Attack skills gain Surge and receive 40 additional Power. Superconduction is especially useful because Surge also reduces its Energy Cost.
  3. Focus on Speed and Magic Attack. Blitzmane's 135 Speed and 106 Magic Attack make it well suited to fast magical offense. Superconduction, Magnetic Disruption and Thunderstorm are useful options.
  4. Target Water and Wing-class Jinies. Electro attacks deal double damage to both classes. Wing is particularly favorable because Blitzmane also resists Wing attacks.
  5. Avoid Earth-class opponents. Earth attacks deal double damage to Blitzmane, while Electro attacks are resisted. Use teammates with favorable Earth matchups to cover this weakness.

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