With its long, flexible snout and sleepy appearance, Snuffit might not look like a particularly dangerous Jini. In Roco Kingdom, however, this unusual anteater grows into Snarver and eventually Snarvox, a powerful Common-class Jini with impressive HP and Physical Defense. The entire line shares Nerve Up, a trait that boosts both attacking stats whenever a Bug-class ally is on the team. Here is how each stage evolves, how their stats improve and how to build around their unique team synergy.

The evolution line

Snuffit evolves into Snarver at Level 20, with an additional requirement to defeat three Bug-class Jinies. Snarver then evolves into Snarvox at Level 32. All three stages belong to the Common class.

  1. Snuffit (No. 060, Common): A small anteater-like creature with a soft, flexible snout and no teeth. It uses its tongue and snout together to suck up food. Just a few dozen ants a day are enough to keep it alive, allowing it to spend most of its time sleeping.
  2. Snarver (No. 061, Common): As it grows, its snout becomes harder and takes the shape of a straw-like tube, while its tongue grows longer and stickier. Without a proper sense of smell, Snarver relies on its tongue to detect scents and often licks objects with strong or unusual odors.
  3. Snarvox (No. 062, Common): The final evolution develops tough bristles that protect its body from harsh weather and incoming attacks. In battle, it uses its long tongue to catch or trip opponents before striking with a spear-like snout powerful enough to pierce stone.

The evolution line undergoes a dramatic physical transformation, progressing from a sleepy little creature into a heavily built fighter with powerful limbs and natural defenses.

All three stages belong to the Land Egg Group.

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Trait: Nerve Up

Increases both Physical Attack and Magic Attack by 50% if there is a Bug-class ally on the lineup.

All three stages share this trait, making team composition an important part of their battle performance.

Nerve Up does not require Snuffit, Snarver or Snarvox to be Bug-class Jinies themselves. Instead, the bonus becomes available when a Bug-class ally is included in the lineup.

The 50% increase applies to both offensive stats, but Physical Attack benefits much more from this bonus in practice because every stage has considerably higher Physical Attack than Magic Attack.

Snarvox, for example, has 93 Physical Attack compared with just 41 Magic Attack. Nerve Up helps strengthen its physical offense without sacrificing the defensive advantages provided by its high HP and Physical Defense.

This makes the evolution line particularly appealing for teams that already include Bug-class Jinies. Without a Bug-class ally, players lose the trait's main benefit, making team selection especially important.

Stats at every stage

Here is how Species Aptitude grows throughout the evolution line:

  1. Snuffit, 338 total: HP 95, Physical Attack 56, Magic Attack 25, Physical Defense 70, Magic Defense 41, Speed 51
  2. Snarver, 449 total: HP 126, Physical Attack 74, Magic Attack 33, Physical Defense 94, Magic Defense 54, Speed 68
  3. Snarvox, 562 total: HP 158, Physical Attack 93, Magic Attack 41, Physical Defense 117, Magic Defense 68, Speed 85

Snuffit's total Species Aptitude increases from 338 to 449 upon evolving into Snarver, then reaches 562 in its final form. That represents a total improvement of 224 points across the evolution line.

HP is the strongest stat at every stage. Snarvox reaches an impressive 158 HP, while its 117 Physical Defense makes it especially effective at absorbing physical attacks.

Physical Attack also improves steadily, reaching 93 in the final evolution. Combined with Nerve Up, this gives Snarvox useful offensive potential despite its defensive stat distribution.

Magic Attack remains relatively low at 41, while Magic Defense reaches only 68. These weaknesses mean Snarvox is better suited to physical combat and should be cautious against powerful magical attackers.

Speed rises to 85, giving the final evolution more flexibility than its earlier forms, although it remains slower than many dedicated offensive Jinies.

Size and capture details:

  1. Snuffit: 0.52 to 0.74 m, 12.4 to 15.8 kg. Gives 24 Starlight and a 1,800 Roco Coin base review reward.
  2. Snarver: 0.84 to 1.21 m, 21.6 to 35.84 kg. Gives 42 Starlight and a 3,150 Roco Coin base review reward.
  3. Snarvox: 1.52 to 1.79 m, 87.3 to 105 kg. Gives 60 Starlight and a 4,500 Roco Coin base review reward.

Class effectiveness

Snuffit, Snarver and Snarvox are all pure Common-class Jinies, meaning their offensive and defensive matchups remain unchanged throughout evolution.

Snuffit, Snarver and Snarvox (Common)

When attacking with Common skills:

  1. Deals ×2 damage to: None
  2. Deals ×0.5 damage to: Earth, Shadow and Mech

When defending:

  1. Takes ×2 damage from: Fighting
  2. Takes ×0.5 damage from: Shadow

Unlisted matchups deal normal ×1 damage.

Common is a relatively straightforward class, with only one defensive weakness and one resistance.

Fighting-class attacks are the biggest threat, dealing double damage to all three stages. Even Snarvox's high HP and Physical Defense cannot completely eliminate this disadvantage.

Shadow attacks, on the other hand, deal only half damage, making Shadow-class opponents potentially useful matchups for Snarvox's defensive role.

Offensively, Common skills do not deal double damage to any class. Earth, Shadow and Mech all resist Common attacks, so relying entirely on Common-class damage can make certain battles difficult.

Snarvox benefits from having teammates capable of handling these resistant classes, especially Fighting opponents that threaten it directly.

Research skills

Snarvox has three listed research skills:

  1. Triple Crush: Increases Physical Attack by 30% and provides a three-hit combo.
  2. Warm-Up: Increases Combo Count by 3, supporting strategies built around multiple consecutive hits.
  3. Intercept: A magic attack with 75 Power and an Energy Cost of 2. When countering a Status skill, it also interrupts the countered action.

Triple Crush is especially relevant to Snarvox's physical playstyle because its Physical Attack is considerably higher than its Magic Attack.

Warm-Up supports combo-focused strategies, while Intercept provides a tactical option against opponents relying on Status skills.

Snarvox can also learn powerful physical attacks such as Devour, which has 150 Power and restores 6 Energy if it defeats an enemy.

Wake-Up Call is another useful option, gaining an additional 100 Power when an enemy switches Jinies during the same turn.

Together, these skills give Snarvox several ways to deal damage while using its strong defensive stats to remain on the field.

Specialties

All three stages share the same Specialty odds:

  1. None: 64%
  2. Ambusher: 5.8%
  3. Affectionate: 5.8%
  4. Nimble: 5.8%
  5. Fleetfoot: 5.8%
  6. Shared Ride: 5.8%
  7. Fearless: 5.8%
  8. Sharer: 0.48%
  9. Homebody: 0.48%
  10. Helper: 0.48%
  11. Merciful: 0.01%

Most Jinies in this line have no Specialty, with a 64% probability.

Shared Ride is one of the more interesting possibilities for exploration, allowing another Roco to ride alongside the owner.

Ambusher can help players capture wild Jinies by providing a guaranteed Backstab effect when throwing the Jini, while Fleetfoot offers additional movement utility.

Merciful is the rarest Specialty at just 0.01%, allowing the Jini to leave wild opponents with 1 HP instead of defeating them with a finishing attack.

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Where to start

  1. Evolve Snuffit into Snarvox. Snuffit evolves into Snarver at Level 20 after meeting its Bug-class defeat requirement, while Snarver evolves into Snarvox at Level 32. Total Species Aptitude increases from 338 to 562.
  2. Include a Bug-class ally. Nerve Up increases both Physical Attack and Magic Attack by 50% when a Bug-class Jini is on the lineup, providing a substantial boost to Snarvox's offensive potential.
  3. Focus on HP and Physical Defense. Snarvox's 158 HP and 117 Physical Defense make it well suited to taking physical hits and staying active during longer battles.
  4. Prioritize physical attacks. With 93 Physical Attack and only 41 Magic Attack, Snarvox performs better with physical skills. Triple Crush and Devour are useful options to consider.
  5. Avoid Fighting-class opponents. Fighting attacks deal double damage to the entire evolution line. Shadow attacks are easier to withstand, but Shadow also resists Common damage, so use teammates or appropriate coverage skills to handle unfavorable matchups.

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