An abandoned pajama might seem harmless, but in Roco Kingdom, it could be hiding something supernatural. Lullaboo is a sleepy little ghost Jini that spends most of its time among piles of old clothes, while its evolution, Lullabye, takes on a more haunting appearance with long, flowing limbs. Together, they form a Shadow-class line with impressive Magic Attack and a trait that punishes opponents for switching Jinies. Here is how Lullaboo evolves, how their stats compare and how to make the most of Haunting Dream.
The evolution line
Lullaboo evolves into Lullabye at Level 32. Both stages belong to the Shadow class.
- Lullaboo (No. 057, Shadow): A peculiar creature that neither eats nor drinks, spending most of its time asleep. It is often found among piles of old clothes and prefers living in groups. If left alone for too long, it becomes bitter and restless.
- Lullabye (No. 058, Shadow): A forgotten old pajama, abandoned in loneliness, eventually faded and became a ghost. Despite its soft appearance, its body feels unusually cold, and even holding it for a long time does little to warm it up.
Evolution gives Lullabye a much more imposing appearance, with elongated arms and flowing fabric-like appendages. Both stages belong to the Formless and Fairy Egg Groups.

Trait: Haunting Dream
After an enemy leaves the field, the next entering enemy loses 3 Energy.
Both Lullaboo and Lullabye share this trait. Haunting Dream activates whenever an enemy leaves the field and another enters, immediately reducing the incoming Jini's Energy.
Unlike traits that deal direct damage, Haunting Dream interferes with the opponent's ability to use skills. The more frequently an opponent switches Jinies, the more Energy they risk losing.
This makes Lullabye especially useful against teams that rely on switching, forcing opponents to choose between maintaining their current matchup and losing valuable Energy.
Stats at every stage
Here is how Species Aptitude grows from Lullaboo to Lullabye:
- Lullaboo, 493 total: HP 90, Physical Attack 52, Magic Attack 125, Physical Defense 60, Magic Defense 74, Speed 92
- Lullabye, 618 total: HP 113, Physical Attack 65, Magic Attack 157, Physical Defense 75, Magic Defense 93, Speed 115
The evolution increases total Species Aptitude by 125 points, with Magic Attack rising from 125 to 157 and Speed increasing from 92 to 115.
Lullabye is clearly designed around fast magical offense. Its high Magic Attack allows it to deal significant damage, while its Speed helps it act before slower opponents.
Its Physical Attack remains relatively low at 65, making physical attacks a less attractive option. Physical Defense is another weakness, so Lullabye performs best when it can pressure opponents without taking too many powerful physical hits.
Size and capture details:
- Lullaboo: 0.5 to 0.6 m, 0.6 to 1.87 kg. Gives 24 Starlight and a 1,800 Roco Coin base review reward.
- Lullabye: 1 to 1.2 m, 1.25 to 3.1 kg. Gives 60 Starlight and a 4,500 Roco Coin base review reward.
Class effectiveness
Both Lullaboo and Lullabye are pure Shadow-class Jinies, meaning their offensive and defensive matchups remain the same after evolution.
Lullaboo and Lullabye (Shadow)
When attacking with Shadow skills:
- Deals ×2 damage to: Light, Shadow and Stellar
- Deals ×0.5 damage to: Common and Havoc
When defending:
- Takes ×2 damage from: Light, Shadow and Havoc
- Takes ×0.5 damage from: Common, Poison, Bug and Fighting
Unlisted matchups deal normal ×1 damage.
Shadow skills are particularly effective against Light, Shadow and Stellar opponents, giving Lullabye several opportunities to take advantage of its 157 Magic Attack.
However, Light and Shadow are dangerous matchups because their attacks also deal double damage to Lullabye. Havoc is an even more unfavorable opponent, resisting Shadow attacks while dealing double damage in return.
Common, Poison, Bug and Fighting attackers are generally safer matchups because Lullabye takes reduced damage from their class attacks.
Specialties
Both stages share the same Specialty odds:
- None: 64%
- Ambusher: 5.8%
- Affectionate: 5.8%
- Nimble: 5.8%
- Fleetfoot: 5.8%
- Shared Ride: 5.8%
- Fearless: 5.8%
- Sharer: 0.48%
- Homebody: 0.48%
- Helper: 0.48%
- Merciful: 0.01%
Ambusher can be useful for players interested in capturing wild Jinies, while Shared Ride offers additional exploration utility by allowing other Rocos to ride alongside the owner.
Merciful is the rarest possibility, with just a 0.01% chance.

Where to start
- Evolve Lullaboo at Level 32. Lullabye's total Species Aptitude increases from 493 to 618, with major improvements in Magic Attack and Speed.
- Focus on magical offense. Lullabye's 157 Magic Attack is its strongest stat, making magic-based skills much more effective than physical attacks.
- Use Haunting Dream to punish switching. Every enemy replacement loses 3 Energy, making frequent switching increasingly costly for opponents.
- Target Stellar-class Jinies. Shadow attacks deal double damage against Stellar, while Lullabye avoids the reciprocal Shadow-class weaknesses it faces against Light and Shadow.
- Watch out for Havoc and strong physical attackers. Havoc resists Shadow damage and hits Lullabye for double damage, while its relatively low Physical Defense leaves it vulnerable to powerful physical attacks.




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