A tiny green cactus with a bright red bud might seem like an adorable companion, but getting too close could be a painful mistake. In Roco Kingdom, Boppi grows into Bopporo and eventually Bovora, a formidable Flora / Poison-class Jini with thorny arms and a large flower growing from its head. The entire line shares Alkaloid, a trait that inflicts Poison whenever a Flora-class skill is used. Here is how each stage evolves, how their stats improve and how to make the most of their Poison-based strategies.

The evolution line

Boppi evolves into Bopporo at Level 16, while Bopporo evolves into Bovora at Level 32. All three stages belong to the Flora and Poison classes.

  1. Boppi (No. 063, Flora / Poison): A small cactus-like Jini that moves by hopping around and attacks by curling into a ball before rolling toward its target. It struggles with sudden changes in temperature and humidity, yet stubbornly refuses to huddle with other creatures for warmth, even when shivering in the cold.
  2. Bopporo (No. 064, Flora / Poison): As Boppi evolves, its body becomes larger and develops thorn-covered arms. It bounces around energetically, waving its arms in the air. Sunlight makes it especially active, and sudden mood swings can cause the flower bud on its head to burst open.
  3. Bovora (No. 065, Flora / Poison): The final evolution develops a tall cactus-like body, powerful thorny arms and a large red flower. When resting, Bovora plants its feet firmly in the ground and remains completely motionless, but it can spring into action almost instantly. The flower on its head appears to be the source of its life and must never be touched.

The evolution line undergoes a dramatic transformation, progressing from a small rolling cactus into a much larger creature with powerful arms and a fully developed flower.

All three stages belong to the Plant Egg Group.

The screenshots show the Tideorb Variant, one of several variants available for this evolution line. Other variants may have slightly different stat distributions while retaining the same basic evolution structure.

boppi

Trait: Alkaloid

Inflicts 2 stacks of Poison on the enemy when using a Flora-class skill.

All three stages share this trait. Alkaloid allows Boppi, Bopporo and Bovora to apply Poison while using their Flora-class skills, combining ordinary skill effects with additional status pressure.

Unlike traits that only increase attack power, Alkaloid rewards players for repeatedly using Flora skills. Each qualifying use can add 2 stacks of Poison to the opponent.

This makes the line particularly interesting for strategies built around accumulating Poison stacks and gradually weakening enemies.

For example, Drain is a Flora-class magic attack that restores Health equal to the damage dealt. Using it also takes advantage of Alkaloid, allowing Bovora to recover Health while applying Poison.

Spore is another useful option. This Flora-class Status skill inflicts 3 stacks of Parasite, while Alkaloid adds its own Poison effect when the skill is used.

However, Alkaloid specifically triggers from Flora-class skills, not Poison-class skills. Players should keep this distinction in mind when building a moveset.

Stats at every stage

Here is how Species Aptitude grows throughout the Tideorb Variant evolution line:

  1. Boppi, 348 total: HP 60, Physical Attack 64, Magic Attack 66, Physical Defense 44, Magic Defense 63, Speed 51
  2. Bopporo, 464 total: HP 80, Physical Attack 85, Magic Attack 88, Physical Defense 59, Magic Defense 84, Speed 68
  3. Bovora, 580 total: HP 100, Physical Attack 107, Magic Attack 110, Physical Defense 73, Magic Defense 105, Speed 85

Boppi's total Species Aptitude increases from 348 to 464 after evolving into Bopporo, then reaches 580 in its final form. That represents a total improvement of 232 points across the evolution line.

Bovora has a relatively balanced offensive distribution, with 107 Physical Attack and 110 Magic Attack. This allows it to use either physical or magic skills depending on the situation.

Magic Attack is its strongest stat at 110, closely followed by Physical Attack at 107 and Magic Defense at 105.

Its 100 HP provides reasonable staying power, helping Bovora remain active long enough to apply multiple Poison stacks.

However, Physical Defense is comparatively low at 73, and its 85 Speed means it may struggle to act before faster offensive Jinies.

Bovora performs best when it can combine Poison pressure with recovery and offensive skills rather than relying entirely on its defensive stats.

Size and capture details:

  1. Boppi: 0.46 to 0.67 m, 4.3 to 5.6 kg. Gives 24 Starlight and a 1,800 Roco Coin base review reward.
  2. Bopporo: 0.59 to 0.85 m, 34.3 to 42.9 kg. Gives 42 Starlight and a 3,150 Roco Coin base review reward.
  3. Bovora: 1.33 to 1.9 m, 75 to 86 kg. Gives 60 Starlight and a 4,500 Roco Coin base review reward.

Class effectiveness

Boppi, Bopporo and Bovora all belong to the Flora and Poison classes, so their offensive and defensive matchups remain unchanged throughout evolution.

Boppi, Bopporo and Bovora (Flora / Poison)

When attacking with Flora skills:

  1. Deals ×2 damage to: Water, Light and Earth
  2. Deals ×0.5 damage to: Fire, Dragon, Poison, Bug, Wing and Mech

When attacking with Poison skills:

  1. Deals ×2 damage to: Flora and Charm
  2. Deals ×0.5 damage to: Earth, Poison, Shadow and Mech

When defending as Flora / Poison:

  1. Takes ×2 damage from: Fire, Ice, Wing, Havoc and Stellar
  2. Takes ×0.5 damage from: Flora, Water, Light, Electro, Fighting and Charm

Unlisted matchups deal normal ×1 damage.

The combination of Flora and Poison provides useful offensive coverage. Flora attacks are especially effective against Water, Light and Earth, while Poison attacks provide an advantage against Flora and Charm.

This gives Bovora several favorable matchups, particularly against Water-class opponents that take double damage from Flora skills while dealing only half damage in return.

Defensively, the line has six resistances, making Flora, Water, Light, Electro, Fighting and Charm attacks easier to withstand.

However, five classes can deal double damage to Bovora. Fire, Ice, Wing, Havoc and Stellar are all dangerous, especially when opponents have powerful physical attacks.

Mech is another class to watch offensively because it resists both Flora and Poison skills, making it difficult for Bovora to deal efficient damage with its own classes.

Research skills

Bovora has three listed research skills:

  1. Drain: A Flora-class magic attack with 30 Power and an Energy Cost of 1. It restores Health equal to 100% of the damage dealt.
  2. Poison Spore: A Poison-class Status skill that costs 3 Energy and inflicts 5 stacks of Poison on the enemy.
  3. Spore: A Flora-class Status skill that costs 3 Energy and inflicts 3 stacks of Parasite.

These skills complement Bovora's status-focused playstyle.

Drain provides reliable recovery while benefiting from Alkaloid's additional Poison application. This makes it a useful option for maintaining Health while keeping pressure on opponents.

Poison Spore can quickly build Poison stacks, although it does not trigger Alkaloid because it is a Poison-class skill.

Spore is particularly interesting because it applies Parasite while also qualifying for Alkaloid's Poison effect, allowing Bovora to pressure opponents with multiple status effects.

Other available skills can further support this strategy.

Venom Seep is a Poison-class magic attack with 120 Power. Its Energy Cost decreases by 1 for each Poison stack on the opponent, and it applies an additional Poison stack.

Corrosion can weaken poisoned enemies by reducing their Physical Attack and Magic Attack based on the number of Poison stacks they have accumulated.

Together, these skills allow Bovora to combine offensive pressure, status effects and Health recovery in longer battles.

Specialties

All three stages share the same Specialty odds:

  1. None: 64%
  2. Ambusher: 5.8%
  3. Affectionate: 5.8%
  4. Nimble: 5.8%
  5. Fleetfoot: 5.8%
  6. Shared Ride: 5.8%
  7. Fearless: 5.8%
  8. Sharer: 0.48%
  9. Homebody: 0.48%
  10. Helper: 0.48%
  11. Merciful: 0.01%

Most Jinies in this evolution line have no Specialty, with a 64% probability.

Ambusher is useful for players who frequently capture wild Jinies, as throwing the Jini guarantees a Backstab, even against highly vigilant Nightmare-Corrupted Jinies.

Nimble increases gathering range, while Fleetfoot provides additional movement speed when mounted.

Shared Ride allows another Roco to ride alongside the owner, making it a useful exploration Specialty.

Merciful is the rarest possibility at just 0.01%, allowing the Jini to leave wild opponents with 1 HP instead of defeating them with a lethal attack.

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Where to start

  1. Evolve Boppi into Bovora. Boppi evolves into Bopporo at Level 16, then into Bovora at Level 32. Total Species Aptitude increases from 348 to 580.
  2. Build around Alkaloid. Using Flora-class skills applies 2 stacks of Poison, making repeated Flora attacks and Status skills useful for steadily weakening opponents.
  3. Combine Drain with Poison pressure. Drain restores Health equal to the damage dealt while triggering Alkaloid, helping Bovora stay in battle and accumulate Poison stacks.
  4. Use both Flora and Poison coverage. Flora skills deal double damage to Water, Light and Earth, while Poison skills are effective against Flora and Charm.
  5. Avoid Fire, Ice, Wing, Havoc and Stellar attackers. These classes deal double damage to Bovora. Its relatively low Physical Defense also makes powerful physical attackers especially dangerous.

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