Eight years after its Steam debut, CINERIS SOMNIA has found a second audience. Publisher PLAYISM told Automaton in a November 9 interview that the adventure sold about 7,000 copies in the week after adding Simplified Chinese and Russian. The publisher put its original 2018 launch week at roughly 700 copies.

01

How players rediscovered it

The two weeks were years apart. The recent update coincided with a 70 percent discount, and PLAYISM says roughly half of the purchases in that later week came from China. Those figures describe a sales period surrounding a language update and a sale. They offer no way to calculate how many copies the translations, discount or videos drove individually.

PLAYISM traced the revival back to 2025, before the official translations arrived. It pointed to fan videos on platforms such as Bilibili, Douyin and RedNote, along with earlier discounts and a fan translation. One Bilibili video from June 2025, cited in the interview, had passed 250,000 views by the time Automaton reported the story. That figure is for the video.

The publisher thinks the game’s scenes lend themselves to the dreamcore clips that helped circulate it. Fans can show an eerie corridor or an empty room in seconds. For PLAYISM, that was part of the appeal of sharing a game in which much of the time is spent walking and looking around.

02

What the game is like

CINERIS SOMNIA is a third-person adventure from NAYUTA STUDIO. A girl wakes on a beach and finds her family gone, setting up an exploration of strange places and the lives of several girls. The slow pace leaves room for its scenery and unsettling atmosphere. Players looking for an action game may find the emphasis on exploration a surprise.

The Steam version supports English, Japanese, Russian and Simplified Chinese. PLAYISM says players can switch the language from the options menu.

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